Scum and Villainy is a Forged in the Dark game about a spaceship crew trying to make ends meet under the iron-fisted rule of the Galactic Hegemony.
Work with the members of your crew to thrive despite powerful criminal syndicates, warring noble families, dangerous aliens, and strange mystics. Explore the ruins of lost civilizations for fun and profit. Can your motley crew hold it together long enough to strike it big and ensure your fame across the sector?

The crew of the Montressor lands in the capital city of Warren looking for a job. But old contacts of Havoc come calling demanding payment for favors and Gears get the crew caught up in a job with a cult who all dresses the same.

The nanotube is cracking which means that the crew of the Montressor has limited time to inject them into Doctor Young. Will they get in and get out of the Concordiant Knight ship without getting caught?

Gears is intent on on getting the nanobots out of his body and to do that they'll need to get the frequency of the nanobots. They turn to the Guild of Engineers on Outpost SB-176 but quickly become embroiled in secret research and derelict space stations.

Surrounded on all sides by modified killer xeno, the crew of the Montressor needs to figure out how to keep Gears safe so he can turn on the derelict research station and download the data before they're overrun.

DOWNTIME ACTIVITES! Oh, and Havok secures a 6 cred job delivering weapons past a planetary blockade, nothing could go wrong with that right?

The Crew of the Montressor barely gets past the blockade only to crash land and have to trek to the city of Mem. There they discover the Hegemony has placed a lockdown on all Xenos, how will they get the weapons with Graves and the other Mem in tow?

As the crew returns to Warren from their harrowing job on the planet Mem, Leto receives a cryptic message and makes a bold decision. Their last job on Mem brings fallout for the Dyrinek Gang who find themselves captured by Isotropa Max Secure. The crew responds by forming a dangerous plan to free the captured Mem with the help of a new crew member.

The crew of the Montressor jumps across the inky blackness of space in order to silently infiltrate a prison freighter and free the captured Mem and 160, the Ramdan Scientist. Theodus busts out a new Ur Artifact and starts getting freaky with The Way. Oh and we do a Wookie Prisoner.

Having taken care of the guards our crew can now get to freeing the imprisoned Mem, but an old rival of Carlton Graves stands in the way with a vulnerable hostage. They gamble and set the entire ship of prisoners against the guards to cover their escape but knowledge of a secret Ramdan settlement has been stolen and the crew of the Montressor find themselves racing to Lithios in an attempt to save them.

Havok, Gears, and Theodus go a bet on an illegal race, Havok and Carlton get patched up by Doctor Kerry and then its off the Lithios to save the roaming tribe of Ramdan. When they get there though its too late and the crew of the Montressor needs to concoct a dangerous plan to infiltrate the secret research facility and find them; but an old rival of Thoedus is there to stop them.

The crew of the Montressor makes their way through the exhaust port the only way they know how, with loud explosives. At the other end they discover the fate of the Ramdan tribe but must hold off hoards of enemies before 160 can bring their ship to come pick them up.

The crew of the Montressor needs to hold off waves of evil mystics while they wait for their ship to pick them up; but an Ur Artifact causes all the Ramdans to fall into a raging frenzy. Can Havok and Gears keep Carlton Graves with-it enough to save the other 10 Ramadans?

The crew makes there way back to Warren. Carlton and 160 go to a Ramdan naming ceremony. Gears just fixes the ship, and Havok and comes back with a job from Yattu but it requires Havok to partner up with his worst enemy, Merris.

Havok and Carlton see their old friend Leto at the pirate auction in The Cove. The three of them go about setting up the pieces for a distraction, but an old enemy hunting Leto is at the auction as well. Meanwhile Gears works with the remainder of the Wreckers to infiltrate the ship and steal the clone out from under the noses of the Maelstrom pirates.

The pirate auction has been interrupted by a blood feud between Leto and Arryn. Havok chases a renegade Merris while Gears, Bobby-O, and Cord find the clone but have to figure out how to get it to their ship. 

The crew of the Montressor figures out what they want to do with the clone of the governor, they blow off some steam, and some system officials arrest and interrogate one of the crew.

The Ashtari Cult approaches the crew of the Montressor to hire them to smuggle someone past the Church of the Stellar Flame, the official militant religion of the Hegemony.

The crew of the Montressor has landed on the shattered moon of Gap and now has to fight, lie, and sneak their way past the plethora of Church of the Stellar Flame priests and guards in order to the get the Past One to the Way Temple.

Having escaped from the clutches of the Church of the Stellar Flame with the Past One safe, our crew travels to Nightfall for some much needed downtime. But first they get to have a vision of their ancestor's past courtesy of the Ashtari Cult.

The crew of the Montressor makes plan to switch Governor Malkleith with the Borinko Syndicate's clone during the annual Nexus Gala Parade. With the help of new doctor friend the heist begins but things immediately go poorly when an old enemy of Praxis Thorn returns for revenge.

With Leto out of the action, Grave, Gears, and their new friend Doctor Mordecai finish the job and replace governor Malkleith with a clone on their own. A quick call from Gears provides them the opportunity they need but puts Gears out of commission.

In this thrilling episode of our space-faring adventure, the crew successfully wraps up their daring heist, delivering the governor to Yattu and securing a hefty reward along with a promise of a pardon for Praxis Thorn. But their celebration is cut short when they discover an advanced nanite has been introduced into Praxis's bloodstream, leading to a  risky removal procedure. As they navigate the aftermath of their mission, they're reminded that even in the depths of space, the line between friends and enemies is as thin as the hull of their ship. Tune in to find out how they handle their latest entanglement and what the future holds for our intrepid scoundrels.

In this action-packed episode, the crew of the Montressor embarks on a daring assault mission in hyperspace to rescue Graves' cousin, Slice, from a high-security prison ship. With plans to board the ship during mid-hyperspace jump, the crew faces intense challenges and unexpected twists. Join them as they navigate through hyperspace, strategize their attack, and face the consequences of their bold decisions. Will they succeed in their mission, or will they encounter unforeseen obstacles along the way?

The crew of the Montressor finds themselves in a high-stakes situation as they attempt a daring rescue mission in the midst of a cosmic hyperspace storm as well as enjoying some well earned forced downtime on the jungle planet of Amerath.

The Starsmiths Guild is repossessing the Montressor's hyperdrive, and our crew needs to decide what to do about that! Then a quick swing sesh with Yattu at the Borniko Syndicate and a new job breaking into the Governor's vacation home on Nightfall.

The heist of the Governor's mansion continues! An old Ramdan ally is rampaging and Dr Nevin and Praxis are the only ones who can take it down and discover what experiments that Dr Juda was performing on him. Meanwhile Gears hacks into a virtual reality environment and Graves has to fight a group of people inside an optic field.

The crew of the Montressor delivers the information on the Aleph Key to Yattu. Praxis begins researching the Raiment of Night and learns some surprising information about its connection to Graves, the Ramdan, and the Precursors. And an old enemy kills Havok in front of the crew.

Landing on the desert planet of Shimaya the crew of the Montressor storms a mining facility deep in the sands to rescue their pilot Havok, only to discover that its a trap and one their greatest enemies reveals their face.

The crew of the Montressor finds themselves fighting for their lives inside a building blasting off into space. Praxis and Gears use the Way to try and convince the clones of Praxis's ex-fiancee to stop trying to kill them. Meanwhile, a mysterious Ramdan voice from behind a gate begins calling to Graves.

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