Avatar Legends: The Roleplaying Game is a fantasy tabletop role-playing game produced by Magpie Games. It is set in the world of the animated television series Avatar: The Last Airbender and The Legend of Korra, and takes place in five different time periods. It sees players take the roles of martial artists, technological experts, or benders – people who can manipulate one of the four classical elements – who fight for balance in the world while also working towards their own goals and struggling with inner balance, represented by opposing ideals held by a character.

After the shocking discovery that someone stole Aang's staff, Tenzin implores our heroes to stop investigating and leave it to the police. But when has that ever been the start of a ttrpg campaign? Welcome to a new season of Avatar the Last Airbender chaos.

The party is split and captured! Not only do they need to get Jing Min's money back from the Red Monsoon Triad but they have a masquerade party to infiltrate!

Chaos erupts at the masquerade as our heroes try to unmask Hog-Monkey and figure out where all the relics are going!

Our heroes need to flee the masquerade, but can they trust the person who's driving Lin around? Hopefully this mystery person and their NOS fueled car can get them out of the car chase of their life!

Recovering from their harrowing experience at the masquerade, the group heads to the pro-bending arena where they meet the Eel Hounds and their owner, a full-of-themself Airbending author.

Now with a moment to collect their thoughts, Amuk pulls out the map he got from the rogue Red Lotus. As they investigate, they realize these thefts are more wide spread than previously thought. With Appa's saddle already taken from the Airbending Island, the only place left with an Airbending relic in Republic City is the Archives.

Our heroes survived the explosion at the records office! But now the clock is ticking and they have leads to track down. Can they find more clues about who the Librarian is? To make matters worse, a lethal fight breaks out that could spell final doom for one of our heroes.

With Jing Min hanging on by a thread, our heroes need to mop up the other Red Monsoon Triad members and save their 12 year old! An investigation breaks out on Air Temple Island and the first creature questioned is a slithery snake spirit.

Jing Min’s treatment is complete and our young heroes finally get a moment of rest. But as they go to meet Cho at Todo’s Catgator Stew, they discover that something has gone very wrong. The ground gives out beneath their feet as the crew finds themselves captured along with the very person they set out to save.

The crew find themselves at the mercy of the Red Monsoon. With Cho unconscious, Kumadi presses her new captives for answers until they venture a daring escape.

Fumi and Lin anticipate the scolding of a lifetime from Tenzin, but when it comes, they notice something strange about him. Amuk and Jing Min make for the jail, intent on breaking their friends out. Once their efforts unfold, Jing Min makes a decision that could change her life forever.

Jing Min sits down for tea with her new mentor, but her first lesson is harder than anyone could imagine. Fumi steps into the probending arena, but it becomes clear that much more than a match is at stake.

Amuk and Lin celebrate Fumi’s victory, but she isn’t feeling quite right. While Woshi Ikeru reveals his plans, Kumadi and Min continue their training.

The crew take their chance to interview Zephyr Skydancer, the member of the librarian’s circle they’ve been tasked to kill. Meanwhile, Jing Min carries a mission of her own: tracking down her grandfather at the circus.

Fumi, Lin, and Amuk regroup at the newly reopened Dumpy’s to figure out their next move. Amuk engages in a little corporate takeover. Jing Min confronts her grandfather and finds herself in a deadly duel with the man who taught her to shoot a bow.

Missions collide at the circus! Min’s duel doesn’t go as planned. Amuk glimpses someone from his dark past, while Min gets a clue to how much is really at stake.

As our heroes descend beneath the carnival to the secret tunnels below, they still need to find a way to figure out where this drug deal is taking place. Perhaps some help from a new friend of Benni's may be just what they need.

To spare their threatened loved ones, the crew struggles to salvage what they can of Ikeru’s deal. But the buyers prove to be a deadly force and their leader has uncanny abilities. As our young heroes surface from the tunnel, they find themselves inches away from what might be the key to the Red Lotus takeover.

Having barely escaped the circus, our party needs to decide where to go next. But between a mind-controlled Tenzin and a new mysterious thief, perhaps Air Temple Island isn't the safest?

Amuk’s zealous plan backfires. Fumi and Lin have to deal with the fallout. Min is shocked and confused by the hospitable treatment of the Red Lotus toward their new captives.

The group prepares for a dangerous infiltration of the Red Lotus headquarters. Jing Min notices they are being followed by someone and confronts them.

Tensions rise as Jing Min navigates a high-stakes dinner with the Red Lotus. Meanwhile, Fumi and Cho prepare to rescue their captured Red Monsoon allies. With secrets and alliances at play, the fate of Republic City hangs in the balance.

In this episode of Relics of the New Republic, Fumi and Lin face intense challenges as they navigate a daring jailbreak in the Red Lotus HQ, while Amuk and Jing Min try to distract the Red Lotus' spirit-empowered leader.

Jing Min overextends herself while Amuk does all he can to save her. Entrusted with Cho’s detonator, Fumi desperately seeks a way out of their predicament that doesn’t end in countless deaths, while Lin fights off the rest of the Red Lotus. In the end, our young heroes discover a cause for hope beneath all the chaos in Republic City.

Each member of the party accepts a dangerous mission in service of the resistance. Jing Min and Fumi break into Air Temple Island and steal the staff out from under a brainwashed Tenzin. Lin forces her parents and the circus to leave and pull their support from the Red Lotus. Amuk is tasked with kidnapping President Moon and deprogramming her.

Without the circus to distract them, the people of Republic City are more anxious than ever. While Amuk continues to seek President Moon, Lin runs into trouble on her way back to base, discovering the depth of the Red Lotus’ influence. Fumi and Min push to reach the vault that holds Aang’s staff.

As Fumi and Jing Min fight for their lives against a pair of hummingbird mechs, Amuk has to find a way to sneak into a compound and reset President Moon's brain. And the person with the hardest job of them all? Lin has to relax.

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